![]() When asked what type of legislation they feel should be introduced, 44% believe there should be a balanced approach where the government sets and enforces general guidelines for the metaverse and 30% feel the company who runs the VR platform should be responsible for justice if someone is assaulted by a stranger in the virtual world. Two thirds (64%) of parents feel that interacting with strangers online could desensitise their kids to real life dangers and three quarters (76%) believe that tighter laws need to be introduced to protect individuals accessing immersive online experiences. When asked how often they felt kids could be exposed to abuse in popular online virtual world platform, VRchat, a third (32%) answered rarely or not very often – but in reality, researchers recorded an abusive incident every 7 minutes over the course of 11 hours. 57% in 2023) there is still an evident disconnect between their own and their children’s knowledge of this virtual world. Whilst caregivers do have a better understanding of the metaverse than this time last year (45% in 2022 vs. However, this increased opportunity for connection also presents potential risks, as the digital realm opens up the potential dangers of communicating with strangers which can expose children’s vulnerabilities. Half (52%) of parents feel the ability to communicate online has brought their kids closer to their friends and 81% believe technology can be a great educational resource. The IET is continuing to push to ensure these reviews definitively include the metaverse and other emerging technologies - as well as calling on Ofcom to conduct a review on how the metaverse is governed. The amendment led to an extensive debate in the House of Lords, concluding with the Government offering assurances that Ofcom’s periodic reviews will likely include users’ experiences of services such as the Metaverse. Last month, the IET drafted an amendment put forward by Lord Stevenson and Lord Clement-Jones that would oblige Ofcom to review how the Act applies to the Metaverse. To ensure this technology can be enjoyed safely, the IET has been campaigning to future-proof the Bill. In mid-March 2023, the UK Government’s Online Safety Bill progressed to the House of Lords, yet a range of potential harms unique to the use of metaverse and VR remain un-covered by legislation. Research conducted by the IET in 2022 estimates that Generation Alpha will spend more than a decade of their lives in VR. 15% in 2022), despite the lower age limits being 12 to 13 years old. Proving this technology is here to stay, kids’ engagement with VR has grown by an incredible 320% in the past year alone (63% in 2023 vs. ![]() ‘Real-life’ hobbies such as arts, sports and baking have been swapped for virtual playtime with kids spending around the equivalent to a whole day online every week – 23 hours.Īmongst these online activities is the exploration of virtual realities (VR) which, according to the IET’s new research, two-thirds (66%) of children have now used and a quarter (25%) do so on a weekly basis. ![]() With unprecedented access to connection and companionship at the click of a button, the study of 1,000 parents of children aged 5-13 found that 57% of children spend most of their recreational time online – a figure that rises to two-thirds amongst 12- to 13-year-olds specifically (67% and 66%). Generation Alpha is spending more time socialising and playing online than in the real world, according to new research from the Institution of Engineering and Technology (IET). ![]()
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